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Prince of Persia: Warrior Within
Prince of Persia: Warrior Within
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Prince of Persia: Warrior Within
This is a brand new copy. The pictures are pulled from the web. Recent pictures provided upon request.
Prince of Persia: Warrior Within is an action-adventure game developed and published by Ubisoft, released in 2004 for GameCube, Microsoft Windows, PlayStation 2, and Xbox. The game is the sequel to Prince of Persia: The Sands of Time and follows the Prince seven years after the events of the previous game. The Prince is pursued by the Dahaka, a relentless entity punishing him for meddling with the Sands of Time. He travels to the Island of Time to prevent the Empress of Time from creating the Sands, hoping to appease the Dahaka. The gameplay builds upon its predecessor, introducing new combat features such as the ability to wield two weapons simultaneously, steal enemies' weapons, and perform complex combat moves. The game also includes time manipulation powers, such as slowing down, speeding up, and rewinding time, as well as a new sand power that knocks down and damages surrounding enemies. The level design is highly nonlinear, with the player navigating through treacherous environments using parkour and freerunning-styled moves, and traversing time portals to solve puzzles. Warrior Within received generally positive reviews from critics, who praised the improved combat, level design, story, and soundtrack. However, the darker tone and the Prince's characterization received mixed reactions. The game remains a significant title in the Prince of Persia series, known for its challenging gameplay and intricate storyline. While it may not be as widely played today as it was upon release, it holds historical significance as a sequel that expanded on the innovative mechanics of its predecessor.
This is a brand new copy. The pictures are pulled from the web. Recent pictures provided upon request.
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