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N.E.R.O.: Nothing Ever Remains Obscure
N.E.R.O.: Nothing Ever Remains Obscure
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N.E.R.O.: Nothing Ever Remains Obscure
This is a brand new copy. The pictures are pulled from the web. Recent pictures provided upon request.
N.E.R.O.: Nothing Ever Remains Obscure is a first-person puzzle game developed by Storm In A Teacup, released in 2016 for the PlayStation 4, PC, and Xbox One. The game is billed as an interactive visual novel, focusing heavily on storytelling and emotional depth. Players navigate through a surreal, phosphorescent world, exploring abandoned villages, thick forests, and vast stone edifices. The game's narrative revolves around a child's mind, delving into the real-world story of a family struggling to cope with a mysterious disease affecting their child. The gameplay involves solving puzzles that are intricately connected to the environment and the characters' past, rewarding players with pieces of narration that uncover the truth behind the story. While the gameplay mechanics are described as average, the atmosphere and story are praised for being excellent and intriguing. Critics have noted the game's slow-paced and emotionally charged experience, though some found the abstract conclusion less satisfying. N.E.R.O. has received positive feedback for its visual splendor and engaging story, despite its short duration of under three hours. It remains a unique and thought-provoking title in the gaming landscape, appealing to players who value immersive storytelling and atmospheric exploration.
This is a brand new copy. The pictures are pulled from the web. Recent pictures provided upon request.
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